Never, NEVER get into a project that is over your head. If you get into something that is WAY over your head, well it’s not going to turn out well. There is the possibility that you get so over your head that you learn something extreme and then you know it. But that usually does [...]
Archive for February, 2008
Quick Tip 2
Posted in Graphic Design, Web Design on February 11, 2008 | Leave a Comment »
Wallpaper Release | Ultimates 3
Posted in General, Graphic Design on February 6, 2008 | 2 Comments »
Just released a new wallpaper from the new Ultimates 3 Comic Book.
Check it out here!
Graphic Design Portfolio
Posted in Graphic Design on February 6, 2008 | Leave a Comment »
I know I have a lot of You The Designer post on this blog lately, but that is because it is one of the best sources for design. This is what I do, I collect the best postings from around the web and anything I can come up with as well. If you are trying [...]
Career in Graphic Design?
Posted in Graphic Design on February 6, 2008 | 1 Comment »
I had to take this from you the designer, it is amazing, I can’t say more. Read it…
Doing in-depth research on the career you are interested is vital to success and this research includes knowing how much room for growth a certain career has. Most careers have different levels of employment and room for growth, [...]
Quick Tip 1
Posted in Graphic Design, Web Design on February 2, 2008 | Leave a Comment »
Always right down and draw everything that comes to mind. You might not need it at the moment but when you need a design most, and you can’t think those drawings and scribbles will be your best friend!
101 Design Patterns & Tips for Developers
Posted in Graphic Design, Web Design on February 1, 2008 | Leave a Comment »
Source : SourceMaking
A great article from the guys over at SourceMaking, and I really recommend reading it.
Creational Patterns
1.Abstract Factory
The purpose of the Abstract Factory is to provide an interface for creating families of related objects, without specifying concrete classes (more…)
2.Builder
The Builder pattern separates the construction of a complex object from its representation so that the [...]